

Im talking about custom player home, not settlement (something like basement living or something similar) I know that you can send them to settlements, but Id like to have 1.

Send companion back home fallout 4 mod#
I know that some companions don't really have homes and getting back to Cait and Strong's default location involves getting shot at about five hundred times, so maybe the 'home' option should only work for folks who have pre-established safehouses. Send companions to home - posted in Fallout 4 Mod Talk: Hello people, I have a question that always bothered me, is there some kind of mod that would allow you to send companions to custom home, like it was in FO3 or FONV. Sadly it didn't work and Piper defaulted back to Sanctuary. (everyone is settlement goes unemployed so you have to reassign them.) Not sure about the achievement mod. If you want more than 21 settlers, take chems that boost CHR, while wearing CHR boosting outfits while at say.
Send companion back home fallout 4 code#
It also fixes the code that breaks the settlements employment if you recruit them after they have been assigned a job. Canceling out of the send companion to: will revert them to where you found them. I tried using this technique on Piper-recruiting, dismissing, and tabbing out of the settlement list. You can assign them to their original home, a settlement, or right where you are standing. When I recruited Deacon I discovered that I could send him back to his starting location by tabbing out of the list of settlements that popped up when I dismissed him. I can't imagine they prefer roughing it in the Commonwealth boonies as opposed to going back to Diamond City. Pick it up at the exact same time when he is lowering his head to pick it up. However, I would like to be able to send Piper and Nick Valentine home. Command your dog companion (Dogmeat) to fetch it. If you want more than 21 settlers, take chems that boost CHR, while wearing CHR boosting outfits while at say Redrocket (or anywhere) that already has generic or named settlers in it and send them to Sanctuary. For companions like Codsworth and Dogmeat, it's no issue because they already live at a settlement location. Canceling out of the send companion to: will revert them to where you found them. Send her to where you want (within the options provided). Hey, bonus points if you can tell who these two characters are based off of! Here's a hint: why so serious? If you didn't get it from that hint, I have nothing left for you, and you may not call yourself a nerd in my presence.There's one thing that's been bothering me immensely, and I know I'm not the only one who wants a fix for this: There's no way to send your companions back to their starting areas after you're assigned them to a settlement. Dismiss your current companion and send him/her to where you want to find them. Mass Effect outdid New Vegas easily in that respect, and it's hard to say if any game will outdo the level of detail and customization Fallout 4 puts in the players hands. Note that Kasumi will only be willing to talk to you after you have concluded ALL of. Characters you made in New Vegas would look great in the character creator, but awful in the actual game. The story quest Close to Home is a DLC quest that is part of the Far Harbor Walkthrough. New Vegas was a generation behind, but even for its time it was not the leader in animation or realism. For a game so focused on conversation and interaction, the ability to make your character look and feel real is worth the extra mile. This is the game with the most detailed facial animations, mixed with the best customization to make your character exactly what you want him to be. Play on the go, while waiting for a game download, or just. However, I cannot confirm whether or not this is true. Edit: since I've been getting the same wrong advice They go to their last settlement location when you back out of the 'send to' menu Which is their home by default. I read that you can actually hit the cancel action/back button (think it's B on X1) when it brings up the settlements options and it will send them back to their default location. And fix the bug with Curie where she always goes back to 81. It provides a place of refuge from radstorms allowing you to catch up on your sleep, drop off some loot and do some trading with the resident merchant. Experience RTX performance on any device you own with GeForce NOW - NVIDIAs cloud gaming platform. tl dr Bethesda, please put each companion's starting location as an option to send them back to when dismissing. The facial customization in Fallout 4 is unmatched by any game out there, and I will fight you on this. The Scavenger’s Safehouse is a mid-sized bunker style player home located on the western side of the Commonwealth between the Mass Pike Interchange and the Electrical Hobbyist’s Club.
