

I often allow it, because the DC is often expecting it to be used. Someone not knowing anything about picklocking cannot help picklocking a lock. Help - Only works if the help is reasonably explained. If the Exploration challenge was over a course of days/weeks - I would not even consider giving the character a bonus as the skill challenge represents a degree of effort/concentration/thought over a longer period of time than just 1 or 10 minutes.Īt most 1 check out of x would gain the benefit to reflect (a) the daily divine benefit from Guidance or (b) the continued reinvigorated spirits provided by the bard during the streneous journey. Skill check representing extended Time Period: So generally Guidance and Bardic Inspiration require forethought - before attempting to Stealth, Pick a Lock or Climb.etc When someone is busy performing an immediate check (recalling some lore, active perception), I personally would not allow the use of Guidance or Bardic Inspiration, unless the spell/ability was already in effect. Guidance may perhaps assist only one skill check in an active short-based Social/Exploration skill challenge.īardic Inspiration has a limited number of uses, so it is an actual expended resource. Multiple skill checks reduce the effectiveness of Guidance or Bardic Inspiration. If noticed, this could result in a Disadvantage being applied or outright failure of the skill check.Ĭoncentration mechanic - so only one affected at a time. Guidance is Verbal and Somatic - perhaps cannot be easily cast without being noticed by others (i.e. Requires a willing creature - maybe the recipient might follow a deity in opposition the caster's deity (bonus becomes penalty).ĭuration is a minute - Conversation might flow longer than a minute

Guidance and Bardic Inspiration are a little more complex. I think Apostol Apostolov's house rules are pretty good with regards to skill retries and the Help action. So I wanted to ask the great minds of ENWorld: What are the most effective ways to deal with a group that has this particular challenge? Another player in the group said “Guys, we have a serious problem with metagaming. Thankfully, it’s not just me who has noticed this. Last time I had to shut it down and put my authoritative DM voice on and reiterate the problem. I’ve noticed this come up most often with lore/knowledge checks & Perception/Insight checks. I’ve repeatedly mentioned that if a bunch of people want to make a check then it’s probably a group check - otherwise everyone rolling one after another is just an exercise in throwing dice at a challenge waiting to see who succeeds.

The Rogue player with “Guidance” (magic initiate) giving Guidance on an Arcana check and other checks in which he is untrained without roleplaying what that looks like or how it makes sense.Īnd I’ve had to police the whole group regarding pile-on skill checks, especially the Bard player. The Bard/Sorcerer player says “oh I’ll help my friend engaging in persuading the Flaming Fist commander that we’ve held up our bargain.” So I ask “ok, what are you saying to support his argument?” Player responds “Um.I play a song? Hah, well.I can’t actually think of anything.but it was my understanding I could still take the Help Action?”īoth the pure Bard and the Bard/Sorcerer player routinely tossing out Bardic Inspiration without offering any role playing or explanation of what *their* Bardic Inspiration looks like. My group seems to lean too much on Help, Guidance, Bardic Inspiration, and “a roll? oh, well I’ll just roll too!” Its exasperating, and I’m searching for how I can nip it in the bud. Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
